Directions
Hit the play button to generate a pattern based on the movement of the bouncing ball. Change the different input settings with the sliders to affect the pattern created.
Explanation of the Settings Shape
(X, Y) Size - Sets the size of the ball.
(X, Y) Size Rate - Affects the rate of size change. Set to "0" for a constant size.
Rotation - Sets the degree of rotation of the ball.
Location
(X, Y) Position - Sets the starting position of the ball. The left is "0" on the X plane and the top is "0" on the Y plane.
(X, Y) Velocity - Sets the speed at which the ball moves.
(X, Y) Acceleration - Sets the rate of change to the ball's speed.
Color
Red, Green, Blue - Sets the RGB values of the ball.
Transparency - Sets the transparency of the ball. "0" is fully transparent, "100" is fully opaque.
(R, G, B, T) Change - Sets the rate of change for the RGB amd Transparency values, respectively.
Explanation of the Actions Recursions
Determines how many times the ball is drawn. The minimum is "1" and the maximum is "1000". Type the desired value into the text box.
Delay
Sets the ammount of time between draws. The minimum is 1 (1/60th of a second) and the maximum is "60" (1 second). A high delay combined with a high Recursions value can result in extended draw times.
The Play Head
Play Button - Starts and un-pauses the draw animation. Will clear the completed animation if the previous one has finished.
Pause Button - Pauses the draw animation. Does not clear the animation completed so far.
Stop Button - Stops and clears the animation completed so far.